The Legend of Zelda
Wooden Sword- Link, unless he's having a very bad day, finds this well-hidden prize about five seconds into his quest. The only problem with it is that it's made out of wood. Wood? I wasn't aware that wood was ever used to make swords under any circumstances. How sharp could a wooden sword be? Why not use a stick or a 2 X 4?
White Sword- The white sword is... well... white. And it's a sword. The Magical Sword is magical. The Wooden Sword is wooden. The White Sword is white.
Magical Sword- Link graverobs this sword late one night in the cemetery. It's obviously magical because it's pictured at a 30 degree angle. The Wooden sword and white sword that shoot phantom blades at enemies are apparently not magical at all.
Rupy- I have often wondered where money comes from in video games. It's often found lying there on the ground or sitting on a ledge. Sometimes when someone in a video game is killed, money appears. Did the money belong to the deceased? That seems reasonable when you're fighting, you know, a guy. But when you get money from killing spiders and stuff, it seems a little weird. Did the spiders just collect interest from their investment portfolio? Nonsense, spiders can't invest. We think they just got some money from their grandma, just for being good.
5 Rupies- What's less credible than a spider with one rupy? A spider with five rupies.
Heart Collecting- these little baubles is truly a treat for our hero. He will go anywhere to get a heart which restores one unit of life, even if he has to lose five or six to get it. This is what is known as a "false economy." We think.
Heart Container- Link likes getting Valentines. Even better than that he loves coming across someone elses private valentines and stealing them. He finds them in caves, floating perilously on rafts or in the tunnel under a tree he just burned down. He even steals valentines from the enemies he kills at the end of each level. What a bastard.
Fairy- This is why this game was a huge hit with boys. You run around dancing with fairies trying to catch them. Link sometimes goes to the fairy's lake for tea. She surrounds link with love and gives him energy. Oh brother.
Bomb- In Zelda, as in real life, the lesson learned from bombs is this: If you blow things up, you can win prizes. Unfortunately Link's invisible satchel is only large enough to hold eight bombs along with all his other goods. You can pay people later on for a bigger satchel. Link uses up his bombs quickly blowing up Dodongos and looking for heart containers. He also blows people's houses up accidentally. Why someone is living inside a sealed rock remains to be seen.
Key- Keys are weird. They will open any door in Hyrule. Any door. But here's the catch: They only work once and then they disappear. That's how normal, non-magical keys work.
Magical Key- The magical key has a lion on it, and that's cool. It's a skeleton key that works on all locks in Hyrule. It's magical because Link gets to keep it after unlocking a door. This is why we play fantasy games, to escape into a world where you can do magical stuff like use the same key twice.
Magical Clock- The magical clock is great. It freezes all the enemies on a screen so that Link can simply stand in front of them and slowly kill them. A problem with the clock is that you're a little more likely to get it from killing someone than you are to get the magical sword. Another problem is that eighty percent of the time Link gets the clock, it's from the last enemy he killed on the screen.
Boomerang- The Boomerang may look like a simple banana, but it kicks twice as much ass. You throw it at your enemy and it temporarily paralyzes them. "Yes," you may be asking, "but any banana can do that. What else can it do?" Simple: if you throw the boomerang, it comes back to you. If you turn around you can catch it with your back turned. If you run from side to side, it will track you. There's just no getting away from it. It's actually kind of annoying.
Magical Boomerang- Seemingly the only "magical" thing about this boomerang is that it goes twice as far as the regular boomerang. I think causing paralysis on an enemy is a little more magical than tossing distance. Perhaps it's made magical by its blue color.
Map- Link usually finds the map just lying on the floor in one of the rooms of an underworld level. I'm not sure if this is supposed to be a hiding place for the map or if someone just dropped it.
Compass- There isn't much to say about the compass. It works like any regular compass. It tells you where bad guys live by making a red spot flash on your map.
Bow- The Bow is either the first or second cool weapon found by Link. Link's a little peeved when he finds that it doesn't come with any arrows. He figures that he'll find them in the next level. He's wrong.
Arrow- By buying the arrow, link now has access to the invisible arrow merchant. The invisible arrow merchant is a little pixie that flies around following Link and selling him arrows at the very reasonable price of one rupy each. Even though Link is a great return customer the invisible arrow merchant will not give arrows to Link when he runs out of money no matter how much of a pickle he's in.
Letter- The letter is by far Link's greatest disappointment. Link is excited to find that it is his mission to deliver this letter from the man above the waterfall to the strange silent women who reside in caves and under trees across all of Hyrule. Perhaps when he presents one of them with this letter, they'll have great advice for him or have a Valentine to give him. No such luck. It's basically his membership card to shop at their exclusive potion boutique. They're like the BJ's of Hyrule.
Blue Candle- Here's an exception to the "Blue being better than red" Rule of the Legend of Zelda. The Blue Candle is a pretty piss poor candle. For starters, the flame is blue. This would lead you to believe it was magic or something. Nothing is farther from the truth. It's a little worse than your average run of the mill candle. It can only be lit once per screen. On the plus side, it taught my generation as children that it was fun to burn down trees.
Red Candle- The Red Candle is apparently magical. All the elements are there. The flame is red. You can light it more than once per screen. That's about it. It's basically just a candle. It just seems amazing after being saddled with the blue candle for so long.
Life Potion- The Life Potion restores health to Link. Link selects the life potion and presses the 'B' Button. Then in just twelve short minutes after listening to a shrill piercing noise he's fully restored. Just enough time for Link to forget that the potion is still his selected item. If he had a red potion he will accidentally restore the half heart damage he took since taking the last potion. If he had a blue potion he will be trying to attack Wizzrobes with the letter.
2nd Potion- Now there's delicious Second Potion. Second Potion was planned as a replacement for Life Potion. It did not fly so well with the public so after two weeks they re-released Life Potion as Life Potion Classic. You can still get Second Potion but now it's called New Potion.
Raft- The raft is a raft, just not a very good one. The only thing link can do with the raft that's worth anything is to get to Level 4. Link cannot use the raft to get the Valentine he sees floating on another raft in the water. For some reason it doesn't work that way. He also cannot use the raft to sail into the lakes and fire at the Zolas that constantly shell him while he's on shore. The raft apparently needs some sort of special dock to launch from. If the raft was magical perhaps it could be used like a regular raft.
Stepladder- The stepladder isn't really a stepladder so much as it is a bridge. It can get to places that the raft just wouldn't be able to. However it's always used over water. Link doesn't think too much about the logistics of it, he's just happy to get another Valentine
Magical Sheild- The magical sheild is such a nuissance. Link forks out hard earned rupies for the magical sheild and then finds out he's been rooked. It's thirty rupies cheaper somewhere else! The worst part about the sheild is it's the only thing Link can permenantly loose during the game. Like like will digest the metal of Link's sheild leaving his skin unharmed. Link will sometimes go for an hour or two before he even realizes that he's lost his sheild. Then he forgets where the cheapest store is. Woe is him.
Power Bracelet- In case Link doesn't look like he's dudded up enough to be attending the Renfest, this particular item puts him over the top. It looks like a leftover prop from a low budget fantasy movie from the eighties. Either that or jewlery that muppets were wearing in Dark Crystal.
Recorder- When Link finds the recorder it apparently comes with some sort of Mel Bay Lesson booklet that he doesn't get very far in. Link plays only one six-note song every time he plays the recorder. It is very magical indeed. Sometimes a tunnel will appear in the sand, sometimes water will vanish from a pond, but usually a tornado will come and swallow Link up. Perhaps Link shouldn't play the recorder as much as he does.
Food- The second stupidest item in the game. Link laughs at the thought of buying food from every merchant who tries to sell it to him. Browsing at the top of the screen Link sees that he does not need food to survive, only hearts and money. Unfortunately Link meets up with a hungry oaf in Level 7 that refuses to move. Link curses himself for not buying the food even though he has 255 rupies. He also learns that his sword has no effect on the famished fool.
Magical Rod- The magical rod appears to be a fantastic replacement for the boomerang. However instead of paralyzing an enemy it injures them. The plus is that it always shoots, wheras the sword only shoots when Link is completely full of love.
Book of Magic- Apparently the only thing sketched in this book from right to left is the instructions of how to make the magical rod make fire after it shoots, causing Link to injure himself more often than not. Apparently it's easy to use the rod until you want to burn something. This seems to me to be a rather large manual for the magical rod.
Blue Ring- If there's one thing that this game teaches you it's that Blue is Stronger than Red. Unless you're Link. It's some sort of weird reward to see Link's clothes change blue. And when you buy the ring it takes so long to drain the money from Link's account that Link thinks he can beat the system by travelling off the screen. Bankers never fall for any tricks of this nature.
Red Ring- We are scarecely able to enjoy Link in his flashy red suit. He looks like he should be in a Tim Burton movie when he's dressed all in red. Enjoy it while it lasts because in ten minutes Link will be dressed back in green all Robin Hood style with only three hearts and all his preciously collected paraphernalia will be scatered across Hyrule.
Silver Arrow- The silver arrow much like the red ring is given to Link at such a late point in the game he isn't given much time to enjoy it. The only thing Link uses the silver arrow for it to kill Gannon. The silver arrow sounds like a one time only item, but apparently he wasn't aware that the invisible arrow merchant carried them until he finds out about them in the depths of level 9.
Triforce- Link's glee reaches a climax as he enters the room with the triforce in it. It's just a small part of the triforce but he hoists it up over his head like the stanley cup. You expect him to kiss it and drink life potion from it. After Link deafeats Gannon he has his name inscribed on each piece of the Triforce.
The Adventures of Link
Magic Jar (blue)(red)-The magic jar restores precious magic power. Treasure Bag (50)(100)(200)-Treasure bags give you a lot of experience points. Heart Container-Heart Containers give you an extra square of life.
Magic Container-Magic Containers give you an extra square of magic.
Doll-When you collect a doll, you get an extra life.
Candle-The candle lights up caves.
Hammer-The hammer allows you to break boulders blocking your path.
Handy Glove-The handy glove lets you break blocks with your sword.
Raft-With the raft, you can cross water from a dock.
Boots-The boots allow you to walk on water.
Flute-The flute forces the moat monster into retreat.
Key (Normal)(Magical)-Use the key to unlock locked doors.
Cross-The cross allows you to see ghosts in the graveyard.
A Link To The Past Sword (Fighter's)(Master)(Tempered)(Golden)- The swords are your main weapon. The power doubles each time the sword is upgraded.
Shield (Fighter's)(Red)(Mirror)- The shields allow you to fend off attacks while not
attacking. Each upgrade gives you a special ability.
Armor (Jerkin)(Blue)(Red)- You start the game with a green jerkin. The armor upgrades further protect you from danger.
Pegasus Boots- The pegasus boots allow you to dash with lightning speed.
Gloves (Power)(Titan's)- The gloves allow you to pick up large stones and boulders that you couldn't pick up otherwise.
Zora's Flippers- This item allows you to swim in the lakes and rivers of Hyrule. n/a Moon Pearl- Without the moon pearl, you would not be able to use any items in the dark world.
Bow- This item is used to fire arrows.
Arrow (Wooden)(Silver)- Arrows come in two different forms and can be very useful to you. Keep a lot handy at all times.
Boomerang (Blue)(Magical)- The boomerang is mainly used to stun enemies and to retrieve items that are far away.
Bomb (Normal)(Super)-Bombs can be used to blow holes in walls or to defeat certain enemies. This is another item it is wise to have a stash of.
Hookshot-This item can be sed to stun enemies, pull items to you or even pull you to a target.
Magic Mushroom-This item should be given to the old lady at the potion shop. She gives you Magic Powder in return.
Lamp- The lamp is used as a flashlight in caves and can be used as an item to light torches.
Magic Hammer- The hammer is used to pound stakes or enemies. Som enemies are particularly weak against the hammer.
Shovel- Use the shovel to dig up the flute in the haunted grove.
Bug Catching Net- The bug catching net is used to catch bees and fairys. After being caught, they can be stored for future use.
Flute (Ocarina)-The Flute is used to summon a flying chicken. He will fly you to any of 8 spots on the map.
Book of Mudora- With the book of Mudora, you can read the ancient Hylian text on monoliths and other landmarks.
Bottle- The bottle is used to store fairys, bees, and potion in.
Magic Mirror-You can use the magic mirror to warp to the light world from the dark world.
Medicine (Green)(Red)(Blue)- The medicine is used to restore certain things. Green restores magic, red restores life, and blue restores both.
Map- The map shows the rooms in a palace and marks the rooms you've been in.
Compass- The compass points the way to the main boss in a level.
Big Key- The big key allows you to open the big treasure chest and unlock the big key doors.
Pendant- The three pendants combine together and unlock the master sword.
Piece of Heart- If you collect four pieces of heart, it adds one heart onto your life meter.
Heart- A heart restores a white heart on your life meter.
Heart Container- The heart container adds one heart onto your your life meter. Links Awakening
Sword (level 1) - find it at the beach. Standard weapon.
Sword (level 2) - Find 20 seashells, then visit the Seashell mansion. Twice as powerful as a level 1, and it shoots out a spear when your health is full.
Sheild (level 1) - Standared sheild, repels most physical attacks. You get it from Marin and Tarin.
Mirror Sheild (level 2) - Repels Laser and Fire attacks. Get it in the Eagle's Tower.
Power Bracelet (level 1) - lets you lift pots and other light items. Find it in the Bottle Grotto.
Power Bracelet (level 2) - lets you lift very heavy things. Get it in the Face Shrine.
Green Tunic - nothing specail. You start out with it.
Red Tunic - Enhances attack power. Find it in the Color Dungeon.
Blue Tunic - Enhances defense power. Find it in the Color Dungeon.
Other items
Roc's feather - lets Link jump. Find it in Tail Cave.
Pegasus Boots - lets link dash. Also lets Link do a running jump and a sword
dash attack. Find it in the Key Cavern.
Flippers - lets Link swim. Find them in the Angler's Tunnel.
Hook Shot - lets Link grab/attack things from a distance.
Bombs - lets link blow stuff up. ya! Buy them in the Store.
Bow and Arrows - Lets link attack enimies from a distance. Also can carry bombs over distances if you use a bomb and an arrow at the same time. Buy it at the
Store.
Magic Rod - Shoots out a blast that set's things on fire. Find it in Turtle Rock.
Ocarina - let's you play tunes. Find it inside the Dream Shrine.
Shovel - digs things up. Buy it in the Store.
Magic Powder - has weird effects on different things.
Hook Shot - allows you to attack from a distance and to grapple onto things. Get it in the Catfish's Maw.
Sleepy Toadstool - Can be turned into Magic Powder by the Witch the Magic Shop.
Bow Wow - Attack's enemies, sniffs out burried Sea Shells, allows acsess to the Bottle Grotto.
Legendary Flying Rooster - Let's you fly and reach the entrance to the Eagle's Tower. Play Mamu's "Frog Song of Soul" in the Rooster's Crypt.
Golden Leaves - Opens the Richard's Castle.
Secret Medicine - get it from Crazy Tracy or the Face Shrine. Revives you after you die.
Trading Items
Yoshi Doll - give to Mother of Mabe Village.
Ribbon - give to Bow Wow in Mabe Village.
Dog Food - give to Sale at Sale's House O' Bananas at Toronbo Shores.
Bananas - Give them to Kiki so he'll build you a Bridge to Richard's Castle.
Stick - Give it to the Bear in Animal Villiage.
Pineapple - Give to Papahl in the Mountains.
Hibiscus - Give to Miss Goat in Animal Village.
Letter - Give to Mr. Write in the West Goponga Swamp.
Broom - Give to Ulrira's wife.
Fish Hook - Give it to the Fisherman under the bridge.
Mermaid's Necklace - Give it to the Mermaid in Martha's Bay.
Mermaid Scale - Place it on the Mermaid Statue.
Lens of Truth (Magnifing Glass) - Let's you see things that you couldn't with the
naked eye. Also let's you see the Boomerang Salesman, and read 'Dark Secrets And Mysteries of Koholint'.
Boomerang - Game's most powerful weapon. Trade an Unused tool for it in a secret room at Toronbo Shores. (Hint: bomb a weakened wall)
Keys
Tail Key - Opens Tail Cave. Sprinkle Magic Powder on the Racoon and go up a screen and open the chest.
Slime Key - Slice your way through the Hedge Maze and cut the bush infront of the Owl. Opens the Key Cavern
Angler's Key - Defeat the Lanmola in the Yarna Desert's northwest corner. Opens the Angler's Tunnel
Face Key - Defeat the Armos Knight in the Southern Shrine.
Bird Key - Open's Eagle's Tower. In the cave underneath the Hen House.
Dungeon Items
Stone Beak/Slab - put it in a Stone Tablet to get a hint.
Small Keys - opens locked doors.
Nightmare Keys - Opens the door to the Nightmare.
Map - gives you an overview of the Dungeon.
Compass - shows were the treasure chests and the Nightmares are on the map.
Ocarina of Time
Deku Sheild: Level 1. Buy it from the Kokiri Shop and find them all over inside treasure chests. Can be destroyed by fire, only used by Young Link.
Kokiri Sword: Level 1. Find it in the Kokiri training ground. Used by Young Link only.
Hylian Sheild: Level 2. Find it in Shops or inside a grave at the grave yard.
Master Sword: Level 2. Find at Temple of Time. Allows you to transend space and time. Used only by Adult Link.
Mirror Sheild: Level 3. Find in Spirit Temple when you're young. Allows you to reflect fire and ice magic attacks and light. Only used by Adult Link.
Giant's Knife: Level 3. Buy it from Medium Size Goron. It breaks after a few uses. Used only by Adult Link.
Biggoron's Sword: Level 4. Get it through the Adult Link trading game. Twice as powerful as the Master Sword, and doesn't break. Can't use a Sheild while weilding it. Only used by Adult Link.
Fairy Bow: Get it at the Forest Temple. Used only by Adult Link.
Regular Arrows: Found anywhere. Used as amunition for the Fairy Bow. Used only by Adult Link.
Fire Arrows: Get it by shooting at the Sun when the Hylea Lake is full. Set's things on fire. Used only by Adult Link.
Ice Arrows: Get it by finishing Guerdo Training Ground. Freezes stuff. Used only by Adult Link.
Light Arrows: Get it from Zelda at the Temple of Time. Paralizes Ganondorf. Used only by Adult Link.
Magic, Bottles, and Boots
Din's Fire: Find it near Hyrule Castle inside a cave behind a boulder Creates a Ring of fire.
Farore's Wind: Bomb a rock by Zora's Fountain. Let's you warp within a Dungeon.
Nayru's Love: Find in the Desert area of the Spirit Temple, bomb the crack in the wall. Cover's you with a crystal shield for several minuets.
Kokiri Boots: Wear them at the start of the game.
Iron Boots: Find them at the Ice Caveren. Let's you become unmovable.
Hover Boots: Let's you walk on air for a few minuets.
Bottle #1: Get it by winning the Talon Super Cucco game as Young Link. Holds things.
Bottle #2: Get it by finding all of the Young Kakariko Lady's Cucco as Young Link. Holds things.
Bottle #3: Find it at the bottom of Lake Hylia as Young Link. Holds things.
Bottle #4: Poe Salesman will give this to you if you catch all the Great Poes as Adult Link. Holds things.
Ocarinas, Bombs, and Tunics.
Bomb: Find them inside the Dodongo's Cavern. Blows stuff up.
Bombchu: Find them inside Kakariko Well, Bombchu Shop, and Bombchu Bowling Game. Homing mobile bomb. Blows far away stuff up.
Fairy Ocarina: Sara gives it to you when you leave the forest. Let's you play magical songs.
Ocarina of Time: Find it in the Moat after the Jabu-Jabu Dungeon. Let's you open the Temple of Time.
Green Tunic: Start out with it.
Red Tunic: Get it from Goron in Goron City. Protects you from Heat.
Blue Tunic: Get it from Zora King. Let's you breath underwater.
Odd Stuff
Deku Stick: Find it everywhere. It's a stick.
Deku Nut: Find it anywhere. Lights up the screen and paralizes enemies.
Fairy Slingshot: Get it inside the Deku Tree. Fires small nuts.
Small Deku Nuts: Find them anywhere. Ammunition for Sling Shot.
Magic Bean: Grows giant leafs or other helpful plants after seven years.
Boomerang: Find it in Jabu-Jabu's Belly. It's a boomerang.
Megaton Hammer: Find it in the Fire Temple. It's a really big hammer.
Hookshot: Find it at the Kakariko Graveyard. Let's you latch on to things.
Longshot: Find it in the Water Temple. Same thing, only the range is increased.
Lens of Truth: Find it in the Kakariko Well. Let's you see the invisible.
Majoras Mask
Kokiri Sword- The sword you start out with.
Razor Sword- A sword that deals double the damage, but breaks when you use it 100 times and can't be taken back in time with you. Get it by paying the Moountain Smithy 100 rupees and your Kokiri Sword.
Gilded Sword- A sword that deals triple damage and never breaks. Plus, you CAN take it back in time with you. Forge the Razor Sword, then give that and the Gold Dust from the Goron Races to the Mountain Smithy. Here's a brief walkthrough:
After defeating Ghot, thus unfreezing the Mountain Village, a new area in the Goron Village will be acessable. It's where they sell Powdered Kegs, but you'll have to pass a test to get certified in their use. The test involves you (As a Goron) carrying a lit keg to the rock-blocked cave near the prevously frozen lake. The fuse won't last long, so you'll have to hurry; a good stradegy is to toss it up inclines and rolling up after it. Once you set it near the rock and blow the cave open (It leads to the Goron Races) you'll be Keg-certified.
You should be running low on time now, so start a new cycle (after finishing up any loose ends) and return to the first day. Take 150 rupees out of your account, then buy a Powdered Keg from the bomb shop Goron (They only cost 50 rupees there) and defeat Ghot again. Then drop off your Kokiri sword with the Smithy (and 100 rupees) to get it forged into the Razor Sword. Next, you need to win 1st place in the Goron Races (No small feat!). A few good stradegies include starting after the "1" fades (everyone else waits until "Go), working just for speed the first half, and to stay away from Bomb Plants. In the final leg, opponents will start to catch up no matter how far behind they were. You'll need to smash them to assure your victory.
Once you win the the Bottle w/Gold Dust, go back to the smiths by the 2nd night (It takes him another day to forge the Sword). Tadaa! You are now the proud owner of a Gilded Sword
Great Fairy's Sword- This sword is actually a C-button item, like the old Megaton Hammer, but it has a very wide range. Get it by collecting all 15 stray fairies in the Stone Tower and take them to the Ikana Fairy Fountain.
Hero's Bow- Allows you to use Regular Arrows to flip eye switches and crystal switches. Also damages or stuns some enemies. It's the prize for defeating the Lizardfos in the Woodfall temple.
Fire Arrow- Allows you to melt ice, burn webs and curtains, and deals more damage to certain enemies. Prize for defeating Wizrobe in Snowhead Temple
Ice Arrow- Allows you to freeze enemies, waterfalls, and make temporary icebergs in water. Prize for defeating Wort in Great Bay Temple.
Light Arrow- Destroys sun blocks and sun switches, and deals extra damage to undead enemies. Prize for defeating Garo Master in Stone Tower Temple.
Hookshot- Allows Link o target certain objects and pull himself towards them, to pick up items at a distance, and to stun certain enemies.
Sheilds
Hero's Sheild- What you start out with.
Mirror Sheild- Reflects light and certain attacks. Found in a treasure chest at the
end of the Bottom of the Well dungeon.
Masks
The Postman's Hat- Allows you to open mailboxes. The first time you do so, you find a heart piece. How to get it: Make sure you've compleated the Postman's time-judging mini-game, then follow the instructions on how to get the Keaton Mask. After recieving both the Keaton Mask and the Special Delivery to Mama from the Curiosity Shop guy, give the letter to the Postman to deliever after 7:00pm that night. He'll give you his Postman's Hat.
The All-Night Mask- Link can't fall asleep while wearing this mask. This means you can talk to Anju's Grandma, and receive the Heart Pieces. How to get it: Protect the old woman from Sakon the burglar on the first night, and this will be on sale at the Curiosity Shop on the third night for the low, low price of 500 rupees! (You'll need the Giant's Wallet).
The Blast Mask- Can be used as a bomb. If you raise your sheild, Link won't take any damage from the mask exploading. How to get it: It is given to you by the old woman you rescue from Sakon the burglar in North Clock Town on the first night.
The Stone Mask- Makes you compleatly invisible to all enemies, except bosses. How to get it: Use the Lens of Truth to spot Shiro the guard in the Canyon Pass. Give him a Read Potion to heal his wounds.
The Great Fairy's Mask- Attracts fairies to Link when they are freed, and emits purple sparkles when a fairy is in the room. How to get it: Come back to the Great Fairy in North Clocktown as a human, and she'll give the mask to you.
The Keaton Mask- Slice at the moving weed circles in North Clock Town, Milk Road, or Mountain Village, and Keaton will appear. Answer his questions to win Heart Pieces. How to get it: First, get the Kafei Mask from Madame Aroma. Talk to Anju at the Stock Pot Inn between 1:30 and 3:30pm on the first day to get the Inn Key. Put on the Kafei's Mask and talk to her again, and she'll ask to meet you that night in the kitchen. Use your Inn Key to meet her there. She'll give you a letter to post outside. Drop the letter in any mailbox and wait for the Postman to pick it up. You can follow him back to the Post Office, and then on his rounds as he delievers the letter later that day. When the Postman rings the bell at the Laundry Pool, Kafei will run out to get the letter, and you can sneak into the hideout. He'll give you a Memorial Pendant to bring to Anju. Do that, then hang around until 1 pm on the third day, when the door to Kafei's place will be open again. Inside, if you didn't catch the Sakon the burglar on the first night, you'll find the Curiosity Shop guy (Kafei will have gone to Ikana to catch the Sakon the burglar). The CS man will give you Kafei's Keaton Mask and a letter Kafei wanted you to deliver to his mother. The letter deals with getting the Postman's Hat.
The Bremen Mask- When you use the "March" command, small animals will be compelled to follow you. If you use this mask to gather all 10 chicks in Grog's Cucco Shack, they'll turn into adult chickens and you'll recieve the Bunny Hood. How to get it: Go to the Clock Town Laundry Pool between 6 pm and 6 am on the first or second day, and talk to Guru Guru.
The Bunny Hood- Allows you to run faster, jump farther, and see a timer throughout the Postman's Timing Game. How to get it: Use the Bremen Mask to gather all 10 chicks in Grog's Cucco Shack, they'll turn into adult chickens and you'll recieve the Bunny Hood.
Don Gero's Mask- Allows you to talk to frogs. Each Frog will then head to the Mountain Village, where you'll find them after Goht is defeated and spring comes. They're located at Clock Town Laundry Pool, Southern Swamp Area, the frog that appears after beating Ghot, and both Gekko mini-bosses. How to get it: Use your Goron Roll to break the chandelier in Goron Village. Carry the Rock Sirloin you find there to the starving Goron in the Mountain Village area.
Romani's Mask- Allows you to enter the Milk Bar Latte, and purchase Romani Ranch Milk. How to get it: After getting into Romani's Ranch with the Powdered Keg, and after saving Romani from the UFO-things, escort Cremia's milk wagon safely to Clock Town.
Mask of Scents- Allows you to see Magic Mushrooms as purple smoke in the Woods of Mystery and Stock Pot Inn. If you give a Magic Mushroom to Kotake she'll begin selling blue potions. How to get it: Return the Deku Princess to the Deku King after clearing the Woodfall temple. The King's Butler will test you by having you chase him trhough the treasure maze. Use the Bunny Hood (or the Deku Mask) to keep up.
Circus Leader's Mask- If you wear this mask during the Cremia Milk Wagon event, the Gorman brothers won't attack the wagon. How to get it: At the Milk Bar Latte, help Toto with the sound check by playing your instrument in your four forms. Gorman will be so moved that'll give you this mask.
Kafei's Mask- Allows you to ask questions about the wearabouts of Kafei. How to get it: Talk to Madame Aroma in the Mayor's Office and offer to help her look for her son.
Couple's Mask- Complete the Anju and Kafei side quest by recovering the Sun Mask stolen by Sakon the burglar. Do this by meeting Kafei outside the burglar's hideout at 6:00 pm on the third day. Once you both follow Sakon into his hideout, you'll have to pass through a five room dungeon to save the Sun Mask before it falls into the fault. If you manage to rescue the Sun Mask, quickly make it to Anju's room in the Stock Pot Inn at 4:30 am that night. The happily reunited couple will reward you with the Couple's Mask.
Mask of Truth- Allows you to talk to the Gossip Stones scattered throughout the game, and allows you to cheat at the dog racetrack by reading the thoughts of dogs when you pick them up. How to get it: Retrieve all 30 Gold Skulltula Tokens in the Swamp Spider House.
Kamaro's Mask- Allows you to teach the Rosa sisters how to dance. How to get it: After midnight in the North Termina field, Kamaro's spirit appears on top of a frozen tree. Rolling jump (or regular jump, if you are wearing the Bunny Hood) onto the Tree and play the Song of Healing.
The Gibdo Mask- Gibdos and ReDeads won't attack you. You can now speak with the Gibdos in Ikana Canyon and at the bottom of the well. How to get it: After restoring water to the river, sneak into the Music House in Ikana Canyon. Go to the basement and play the Song of Healing for Pamela's dad.
Garo's Mask- When you wear this, the watchman atop the cliff in the Canyon Pas will raise a Hookshot target so you can get into Ikana Canyon. Also, Garos will attack you while you are in Ikana Canyon or Ikana Castle. How to get it: After getting Epona in Romani Ranch (on the first day), ride her to the Goron brothers' camp and challenge them to a race. If you win (It helps to stay on the inside of the track, and keep your carrots at mid-level until the very end, and running full speed at the gates so you can jump over them) you'll recieve the Garo's Mask (which the Goron brother's used to hassle Romani during her milk run, probably...).
The Captain's Hat- Stalchilds will talk to you and obey your commands. Use this to order them to open graves in the graveyard, and to get the password in the Oceanside Spider House. How to get it: Play the Sonata of Awakening at the large skull at the north part of the Graveyard. nSkull Keeta will arise, and you'll need to catch him. Put on the bunnyhood and chase him. When you come to a wall of fire, slice up the Stalchilds and move on. Once you catch Skull Keeta, slice him up with your sword. If don't catch him, you can redo the event by leaving the Graveyard and re-entering. If you do catch him, he'll fork over his Captain's Hat.
The Giant's Mask- The mask turns Link into a giant during the Twinmold Boss fight (It'll also gradually sap your magic). How to get it: Defeat the Eyegore in the inverted Stone Tower, and a treasure chest will appear.
The Deku Mask- Allows Link to transform into a Deku at anytime. You can shoot out spitballs, fly using flowers (and drop Deku nuts like bombs while hovering), spin attack while running, hop across water for a limited time, and run slightly faster. How to get it: After playing the Song of Time for the first time, the Mask Salesman will teach you the Song of Healing. Play it and you'll recieve the Deku Mask.
The Goron Mask- Allows Link to turn into a Goron anytime he wants. He can do a punch combo, curl up into a sheild, roll across the ground, and walk through lava. How to get it: After getting the Lens of Truth in Goron Village, follow Darmani's ghost to his tomb and play the Song of Healing.
The Zora Mask- Allows Link to turn into a Zora anytime he wants. He can do Karate moves, fling boomerangs, swim underwater, and generate electric sheilds under water. How to get it: Push a drowned Zora named Mikau ashore. Play your Song of Healing, and he'll give you the Zora Mask.
The Fierce Deity's Mask- Only can be worn during Boss battles. It turns Link into an adult with a powerful helix sword. Press "B" to fire a projectile burst when the enemy is Z-targeted. How to get it: Fork over all the other masks and complete all four mini-dungeons at the games finale (Don't worry, you get the masks back, plus the Fierce Deity's if you finish the game).
Other items
Adult Wallet- Allows you to hold 200 rupees. Recieve it as a prize when your bank account has 200 or more rupees.
Giant's Wallet- Allows you to hold 500 rupees, which is enough to purchase the All-Night Mask. To recieve it you must obtain all 30 Gold Skulltula Tokens in the Oceanside Spider House on the first day.
Bigger Quiver- Allows you to hold 40 arrows. Awarded for scoring 40 or more in the Clock Town Shooting Gallery, or getting a perfect in the Swamp Road Shooting Gallery
Biggest Quiver- Allows you to hold 50 arrows. Awarded for scoring 40 or more in the Clock Town Shooting Gallery, or getting a perfect in the Swamp Road Shooting Gallery.
Bomb Bag- Allows you to use bombs. It can hold 20 of them. Purchase it for 50 rupees at the Clock tower Bomb Shop.
Big Bomb Bag- Allows you to hold 30 bombs. To recieve it, save the Old Woman on the first night in North Clock Town from Sakon the Burglar, and you'll be able to purchase it in the bomb shop. If you fail, you'll be able to purchase it the third night at the Curiosity Shop.
Biggest Bomb Bag- Allows you to hold 40 bombs. To get it, trade in your Big Bomb Bag and pay 200 rupees to the Akindo Nut near the Goron City, with the Goron mask on.
Powdered Keg- Super powerful explosive that can destroy boulders and the Ikana Castle skylight. After defeating Goht, talk to the Big Goron outside of Goron Village. After you get your certification (explained earlier) you can buy them for 100 rupees at Goron Village, or 50 rupees at Clock Town.
Magic Beans- Grow (after you plant them and add water) into floating platforms for Link to ride. Buy them from either the Bean Seller underneath Deku Palace, or the Southern Swamp Akindo Nut.
Regular Bombs- Blow stuff up, 'nuff said. You need a bomb bag to carry them, but they can be purchased (or picked up) just about anywhere. If you see a crack, bomb it!
Bombchus- Mobile destructive exploading mice... things... they can be used to bomb cracks you couldn't normally reach. They can be purchased at the Bomb Shop, or found in certain pits.
Deku Sticks- Can be lit on fire to be used as a torch, but not good for anything else. The can be purchased in shops or found by killing Deku Babas.
Deku Nuts- Stun enemies by creating a flash of light. Your Deku form can use them as bombs while flying. Deku Nuts can be purchased, or picked up pretty much anywhere.
Ocarina of Time- Allows you to play magical songs, including the all-important Song of Time. Recieve it on the final night of the Prelude by confronting the Skull Kid at the Clock Tower and shooting him with your spit bubbles.
Bombers' Notebook- Allows you to participate in the 20 optional side quests. Get it by joining the Bombers "Gang" (Note: can only be done as a human). You can get this by repeating the Hide-and-Go-Seek event, or using the password to enter the Observatory and talk to the Gang when you come back out.
Pictograph Box- Allows you to take pictures, and compleate various tasks. To get it, save Koume in the Woods of Mystery, and take the Swamp Cruise. Before you set sail, talk to the man who runs the photo contest. Koume will give you a free Pictograph Box.
Lens of Truth- Allows you to see invisible passageways, treasure boxes, etc. etc. Slowly saps your magic, though. Follow Kepola Gebola's shed feathers to the floating cave outside of Goron Village. Magic Bottles
Bottle w/Red Potion- The red potion is to cure Koume. The bottle is yours to keep. Receive this from Kotake after you find Koume hurt in the Woods of Mystery.
Bottle w/Gold Dust- Bring the Gold Dust back to the blacksmiths so they can forge the Gilded Sword. Get it by wining at the Goron Racetrack.
Bottle w/Milk- Milk refills 10 heart containers, five per gulp. Use a Powder Keg to get into Romani Ranch on Day 1, and successfully help Romani defend the ranch from the Space Invaders.
Bottle w/Special Milk- After drinking Romani Ranch milk, you'll have unlimited magic for the rest of the cycle. Deliver the Special Delivery to Mama Mail directly to Madame Aroma (not the Postman) while she is in the Milk Bar Latte.
Bottle #5- get it by winning the first round of the Beaver Races, located behind the
waterfall near the ocean (You can only reach it with the hookshot).
Bottle #6- Find Dampe wandering around in the crypt that you find in the grave that the Stalchildren open up on the third day (while yer wearin' the Captian's Hat, o' course), and lead him to each of the six sand pits inside the room for him to dig up (to do this, Z-target him and slowly walk to each pit). When the Big Poe appears, pelt it with arrows to kill it. The big chest that appears contains an Empty Bottle.
Event Items
Moon's Tear- Trade this item for Deed #1 in Clock Town. Observe the falling moon through the telescope, and go outside to pick up the tear.
Deed #1- Trade this item for Deed #2 in the Southern Swamp. Give the Clock Town Akindo Nut the Moons Tear.
Deed #2- Trade this item for Deed #3 in the Mountain Village. Give the Southern Swamp Akindo Nut Deed #1.
Deed #3- Trade this item for Deed #4 in Zora Hall. Give the Mountain Village Akindo Nut Deed #2.
Deed #4- Trade this item to the Ikana Akindo Nut to use his flower. Give the Zora Hall Akindo Nut Deed #3.
Inn Key- Allows you to enter the Inn at any time, and get into a room on the second floor that contains 100 rupees. Talk to Anju at the Stock Pot in between 1:30 and 3:30. Claim to have a reservation.
Letter to Kafei- Use it for the hideously long Anju-Kafei sub-quest (mentioned above). Talk to Anju after 2 pm wearing the Kafei Mask, and agree to help when you meet her at 11:30 pm the first night.
Memorial Pendant- Proves to Anju that Kafei is alive. Sneak into Kafei's home. (It's explained earlier...)
Special Delivery to Mama- Allows you to either recieve the Postman's Hat or the Bottle w/Special Milk. Get it by returning to Kafei's home in the afternoon of the third day (It's all explained earlier, folks).
Oracle of Ages/ Seasons
Bomb- These bombs are so powerful that they can blow holes in walls, and kill enemies. After they have been placed you can throw them by picking them up once more.
Cane- Of Somaria This magical cane makes a return from A Link To The Past and still creates blocks which you can push, carry and throw. This item is useful for keeping switches held down.
Compass- The compass highlights treasure chests and boss rooms on he dungeon map. It also makes a noise when you enter a room that contains a chest.
Dungeon Map- The dungeon map shows you the layout of the dungeon you found it in, and also which rooms connect to which.
Flute- This flute is given to you by your pet (either Ricky, Dimitri or Moosh) and you can call for them to aid you. You have to be in range to use it, however.
Harp Of Ages- The Harp Of Ages works a little like the Ocarina Of Time, and lets you move backwards and forwards through time.
Keys- The keys are found in treasure chests throughout dungeons, and they allow you to open locked doors. To get into the boss room, you need the boss key.
Magic Potion- The Magic Potion is dropped by Maple the Witch when you bump into her on the odd occasion, and it replenishes your health if you die.
Power Bracelet- This item lets you pick up and throw different objects such as bushes, stones and pots.
Roc's Feather- Roc's Feather lets you, when held, jump small distances.
Ember Seed- The Ember seed is, like all seeds, kept in the seed satchel. You can burn away Gibdo's wrappings or light torches with these.
Gale Seed- You can get rid of enemies with the gale seed in a seed shooter, and you can use them straight from the seed satchel on the overworld map to fly to any of the Mystical Trees you have found.
Mystery Seed- Mystery Seeds get hints when sprinkled on Owl Statues.
Pegasus Seed- The Pegasus Seed stuns enemies when fired from a seed shooter and when dropped from the seed satchel it gives Link a burst of speed.
Scent Seed- The scent seed attracts a lot of enemies when dropped.
Seed Shooter- The seed shooter can be aimed in eight different directions, and when fired the seeds can bounce off walls.
Shield- The normal shield can deflect ordinary attacks, and can be upgraded to withstand fire.
Shovel- The shovel can dig up ground. Who knows what you'll find! (Usually hearts, rupees and sometimes monsters, though)
Switch Hook- This is a bit like the Hookshot, but instead of dragging you closer to an object you swap places with it.
Sword- This sword is your main form of offence. You start with the Wooden Sword, but you can upgrade to both the Master Sword and the Hero's Sword.
Treasure Chest- Chests contain keys and items for use in and outside of the dungeon they are found in.
Zora's Flippers- Zora's Flippers allow you to swim in deep water, and also underwater in some places.
The Wind Waker
Bomb- Blow things up, including enemies, walls, and certain rocks.
Boomerang- Use this to stun enemies, or even kill some of the weaker ones. You can lock-on to up to 5 targets before throwing.
Bottle- You can collect up to 4 bottles, and hold a variety of things in them; such as Fairies, Medicine, and water.
Deku Leaf- Use it while on the ground to send forth a firce blast of air. While in the air you can use this to glide, however it drains magic while you're doing do.
Grappling Hook- Latches onto distant grapple points. You can either climb up the rope, or swing to a far away ledge.
Hero's Bow- Use this to shoot arrows. Usefull for killing enemies or hitting distant switches.
Hero's Shield- Your first and primary form of defense, this shield can deflect most enemy attacks.
Iron Boots- Wearing these makes you heavier, and therefore not prone to strong gusts of wind.
Master Sword- The legendary Blade of Evil's Bane, this is about twice as strong as your normal sword.
Picto Box- Use this to take pictures of various things. You can even save up to 3 pictures at once.
Power Bracelets- Wearing these increses your strength, allowing you to lift very heavy objects.
Sail- Unfurling this on the ocean enables you to move at a much faster clip, as long as the wind is behind you.
Skull Hammer- Very heavy and powerful hammer. This can pound down large posts, shatter frozen enemies, and can even damage enemies with its shockwave.
Sword- Your first weapon of the game, use this to harm enemies.
Telescope- A temporary birthday present, this is used to gaze at distant objects.
Wind Waker- A baton that can control the wind, when it's used properly. |